| Soriku said:
|
They say that no one really hates Fire Emblem more than Fire Emblem fans. XD
Seriously though, the games are usually known for being brutally difficult to 100%. This goes more for the OP than you (with all respect, I feel like your opinion is unlikely to change on the subject), but Awakening offered a lot of options so newcomers wouldn't be turned off, and the existence of certain classes, weapons, and gameplay options (partnering units usually decreases stats for the unit, not increases them) were introduced for that very reason. The game lets you build your army any way you want, so using the Sorceror+Nosferatu combo really isn't a necessity, even for the harder stages. It really just depends how you build your army, and how you plan your strategy several turns in advance. As a veteran who's completed Hector Hard Mode on Fire Emblem 7 with no casualties, hearing how this game can only be completed with certain units seems a bit silly in comparison.
Anyways, my stance on some of the unbalanced gameplay additions is essentially the same as the Super Guide in Mario/Donkey Kong, if it's not necessary, I don't feel the need to complain about it.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334







