By using this site, you agree to our Privacy Policy and our Terms of Use. Close
theprof00 said:
Jereel Hunter said:

"but it was is things No one actualy asked for from a gaming console."

No, many of it's planned features were things people asked for... Most people weren't ready for what that entailed, however. "Cloud gaming? yes please. Oh wait, in order for a machine built for cloud based gaming? I have to always be online??? WTF???"

"It will struggle mightly to even achice half the sales 360 did."

It's on better pace than the PS3 was. Did it struggle in the long run? It's doing fine, just not as fine as the PS4.

Xbox's initial misteps were, granted - mismarketting. All of it's awesome features were easily painted as restrictions by the competition. And changing it's focus greatly limited some potential. (i.e. A system always connected can offload to the cloud any time, and can have games that function requiring the cloud. A non connected console can't) Ultimately, they swung for the fences, while Sony doubled down on consumer ignorance. And if there's one thing history teaches us, that's the safest bet.

Bolded is not true, and is a complete exaggeration of the point.

MS wanted to give gamers what they wanted, but only in the way MS saw profit to be made.

There was no reason to tie digital to MS ownership. There was no reason to require MS to be paid for trade-ins at gamestop for used games. It would only increase consumer costs, or hurt gamestop.

I dont think MS was getting paid just the game devs. Publishers have been bitching about used sales forever and this was MS's anwser. Publishers loved the old X1 ecosystem.

Fact: There was NO way to trade your disc-based games, that you physically own on ebay or any other marketplace. MS got a cut of every used sale. Look it up. This isn't FUD. There was no reason for this.

They announced you can do a 1 time license transfer to friends, so you could theoritically sell them without anyone getting a cut

Fact: You couldn't play your disc-based games without an online checkin. A certain someone was even fired for mocking people about being always online. Yet somehow steam is able to allow offline play of digital games. Funny.

The reason is they wanted to do a all digital system, but not piss off retailers. This way there is still incentive for major retailers to carry XBone. The disks were merely install disks and each game would come with a licence key that you register to your account, like steam. The 24 hour check was so you dont install the game unplug from the internet, then sell the game(license) to gamestop

Fact: You could not play your disc game on a friend's xb1. There were literally arguments defending this saying "oh I'll just bring my xb1 to my friend's house, big deal". Or "I can if I log-in with my profile", yet if you let a friend borrow game A and you wanted to play game B, you physically could not play different games at the same time on different xb1s, because you could not use the same login at two places at once. It's like "*ring ring* Hey bill, it's me, I let you borrow halo, but I want to play fifa now, so can you please log out of my account. I'll text you when I'm done".

You can play your games on a friends X1 as long as your XBL was logged in on their console

Fact: The family share has literally NEVER EVER BEEN FULLY EXPLAINED. EVER. IN HISTORY.

There were no features that had to be done the way MS wanted to do them. MS just decided what the most profitable way was, and made all their decisions based on that. That's not a terrible way to make money, but it's also important to wonder whether a consumer will actually support that. They did not.

MS's goal was to push the all digitial future that publishers/(some)devs want. They didnt want to sever ties with big box giants like Walmart so(some madman) tried creating some sort of digital/physical hybrid. If MS announced an all digital system all the big sellers would not sell the hardware because the money profit in the gaming industry has always been in software sales. MS was trying to balance customers, retailers and resellers all while keeping games in a digital enviroment. It is a bad idea, hopefully never to be seen or heard of again. If steam tried this shit Im sure they would not get the flack MS gets. They just dont let you resell games at all.





Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling