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torok said:
Raziel123 said:
torok said:
Being on PC doesn't make much of a difference since it's a niche thing.

http://www.pcr-online.biz/news/read/pc-games-have-surpassed-console-games-globally/033849

No offense but some of you are stuck in the early 2000s.


It counts F2P, web games and so on. That's the games that people are playing: WoW, DOTA 2, LOL, because they aren't demanding and you can play on laptops and other PCs with integrated GPUs. People simply don't have technical knowledge to understand how to get a gaming PC to play TF, BF and other top games. It's not hard to see people asking if a recent game like that would run on their notebooks with old Intel GPUs.

It's just a matter of looking at software sales. PC version of games usually sell way less than the console counterparts. That's the real metric of people who have decent PCs with good GPUs to play games at current gen level. The level of attention PC ports gets shows that the sales aren't that good. A developer puts more effort in the high selling version, easy like that, the level of effort is directly proportional to the expected return.

With 24% PC had the highest revenue share for Ubisoft last quarter... which F2P-games are they offering on that platform?

21% (238m of 1123m) PC revenue share for EA last quarter, 27% (300m of 1111m) PC revenue share for Activision Blizzard (WoW included).

The revenue from PC games seems to be a pretty important pillar for each of the three biggest third party developers, Valve doesn't complain either.