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Not all JRPGs may have been moneyhatted by Microsoft.

For example Play Magazine had an interview with Yoshito Higuchi and Tsutomu Gouda (director and producer respectively of Tales of Vesperia) and they said the reason they chose the 360 was because it had the most complete development environment at the time.

Source: http://www.neogaf.com/forum/showpost.php?p=9856474&postcount=3