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Eurogamer have an interview up

http://www.eurogamer.net/articles/2014-06-18-witcher-3-e3-gameplay-demo-combat-was-deliberately-easy-cd-projekt-says

The juicy bits

"What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It's not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there."

"I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."

"A lot of people are worried about Witcher 3, saying they won't understand it if they haven't played Witcher 1 and 2. Our philosophy is, okay, gameplay has to be a nice gentle curve, combat and story has to be a gentle curve."

Meanwhile, Mamais confirmed that the version of Witcher 3 shown during Microsoft's E3 press conference was indeed running on an Xbox One at 900p resolution and 30 frames per second.

"We're still optimising for Xbox One and PS4 so it should look better than that in theory," he said. "But everything we're doing optimisation wise for PS4 and Xbox One, we're also optimising for PC. It's a cross-platform engine, so any optimisation we do for one platform goes into the other platform and just speeds it up, basically."

"We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware."

"But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."

"So if you buy Kinect you can use it for voice commands and system commands. It's modest integration for voice. But since it's not using the camera at all we can use any extra power we can take to speed up the GPU."

"But I think it'll be worth it," he said. "Our ultra is pretty much the peak in games. At least we hope it is. The stuff we're doing is going to look really amazing."

Witcher 3 on PC ultra settings adds better tessellation, more physics, more post-processing and more realistic fur, Mamais said.

By comparison, the graphics of the console versions are equivalent to high settings on PC.



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