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Grey Acumen said:

My typical strategy is to target whoever has the most lives or the highest score, and then I will switch my target if I notice that someone has a damage of over 100% if they're nearby, or over 150% I'll go after them regardless.

I wish you could have had an option for sliding strategy to decide what is most important to the AI, basically allowing you to create personalities. That's what I had originally envisioned when I had first started envisioning Brawl.

Ranged attacks more <-------[]-----> Melee attacks more
Goes after Leader <---------[]------> Picks off stragglers
Aerial attacks <-------[]-------> Ground attacks

Spams attacks <----[]----> varies attacks

Edge guards always <-----[]------> Edge guards only if no other enemies to fight
Override focus for high percentage targets <------[]-----> ignore high percentage unless opportune
focuses on any item <----[]----> ignores items

Grabs often <-----[]-----> Grabs rarely
Blocks often <-----[]-----> blocks rarely
dodges often <-----[]-----> dodges rarely

and also allow you to save these settings in profiles like how you can save control setups to names, you can also set up computer AI to names, so you can create "people" to fight against that have certain strategies and such


 Hey kinda like Fire Pro Wrestling, that would be awesome.