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I preordered Ocarina of Time as soon as I saw the footage from the N64 introduction tape and finished the game but not Master Quest. For me this was the last AAA Zelda game because the quality of future titles dropped a lot.

Majora's Mask reveal got me interested and i prerecorded the game. I did not like the fact that it only features 4 dungeons and hated the collection stuff, especially the stray ferries which I was never able to find even in the first dungeon and I did not want to use a guide. Because collecting these is work instead of fun and the upgrades I missed are too important, I never finished the 3rd dungeon and got bored by the game. I did like the overall dark and sad environment, however.

The Wind Waker reveal made me angry and upset. I only played through the first two temples or so an then got bored and never finished the game. I still cannot stand the art style and will never play it again.

I got blown away by the Twilight Princess E3 presentation but I did not like the final game because of the slow midna sections which completely destroyed the immersion. I played only the first 10 hours of the game because I got bored so much.

Skyward Sword impressions were nice, but I really couldn't imagine how it will play with motion controls (It plays great, like the series was meant to be played that way). I still have to finish this great game, currently got stuck somewhere after the sand ship. But the game gives way too much help messages and hints about everything.

Zelda U: First I was shocked by the art style but now I really like it, looks a lot like Skyrim. I still hope that the dungeons are not messed up, because there are no switches anymore and the dungeon concept will be completely redesigned, according to a recent Kotaku interview.