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Skidonti said:
S.Peelman said:

14. The Minish Cap
15. Phantom Hourglass
16. Four Swords

Played and completed all those and 100% some. The only Zelda game I didn't play is Four Swords Adventures so it's not included. Wind Waker used to be under Spirit Tracks for me, but the HD remaster bumped it up a spot because of the Swift Sail, the changes in the Triforce Quest and other improvements. I'd consider the bottom three as 'bad Zelda games' as they do too many things wrong for a Zelda game

Ya gotta put some near the bottom, I know, but I don't often hear people say Minish Cap straight up did something wrong for a Zelda game. What was straight up wrong for you?

I feel; It's story doesn't really fit in with the timeline and messes too much with canon established in the rest of the series with it, it's characters and it's locations by disregarding pretty much everything. It's by far the easiest, by far the shortest (excluding Four Swords which is even shorter) and has the most annoying of all the side/fetchquests. Compared to the rest, even Phantom Hourglass below it, it has uninspired dungeons (with the exception of the Dark Hyrule Castle which is okay) and uninspired bosses and the game's gimmick (the shrinking) barely adds any real depth to the gameplay. On top of that it's graphics and most of it's music annoy me.

Sure, if it were any other game it would be fine as a game (though still not spectacular), but as a Zelda game it has way to many shortcomings. I don't know how it actually gets praised so much around here, because I'm certainly not seeing it.

This is of course, my personal opinion and it's okay for anyone to disagree, I'm aware of the wide range of preferences within the Zelda community .