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LudicrousSpeed said:
Dgc1808 said:
LudicrousSpeed said:
I wouldn't think it would take much effort to get a PS3 port to 60 fps. Not trying to troll or anything, just an honest opinion. Didn't TR do it already on PS4?

Was TR on PS4 a port of the PS3 version? I doubt it as there was a PC version to work with that I'd assume would be a better choice.

Even better. If they could get the great looking PC port to that frame rate, shouldn't be an issue for ND to get a PS3 game there. I mean, maybe I am just mistaken. This isn't a complete remake, no?

It's not a complete remake. I would think that the PC version is easier to work with because we're constantly told that the PS4 is much closer to standard PC x86 architecture. PS3 is a very different development environment, and Last of Us would be tailer-made for that that. How do I put it... it's not so much about the power difference but a drastic format difference.

It seems that TR PS4 wasn't a locked 60:

For the most part, on the PS4 we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene, with exploration in highly detailed areas with lots of effects responsible for the drop in performance. On the flipside, the game manages to hit 60fps pretty solidly in locations that have fewer effects at work, and in the more scripted action sequences where the rendering load is more predictable.

http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-edition-next-gen-face-off



4 ≈ One