| sam987 said: At the time the cartridge was a good choice. The biggest disadvantage was the cost per mbyte. The graphics, gameplay and loadtime were solid. I havent seen 1 game on the PS1 that can match Mario64, Zelda OOT, Majoras Mask, GoldenEye64. And Perfekt Dark64 graphics was way ahead that time. |
But cost is the most single important factor in that problem. That's what trumps things basically every time. PS4 and X1 are the current examples of that when they first released. People back then usually didn't care if the PS1 games had polys that shaked around. VS N64 more stable, stronger system. People were wowed by CGI video cutscenes that didn't look like ass (in those days of gaming). As such on the CDi, Sega CD etc. They used real music, and had the games that Nintendo lost. Bascially correcting all the failed attempts at CD media in the early 90's.
N64 carts had the load time advantage. And first Party games that people really wanted. Thanks for Mario, Zelda, and Pokemon anime starting out 1 year later. If Nintendo had used CD's. Which they were stupidly doing as a addon, with the 64DD. Which should of been the default media the system used from the start. Just like how Sega should of made the Sega CD and/or 32X its own system. And not a tumor addon. History could of easily made the PS1 the Ouya of now.
It's also why we still use discs for retail. And not SD cards. SD cards would be the obious choice to switch too. Smaller, can't be scratched, or has to be held certain way, etc. And holds equal storage to BD-50. And would potentially make the systems smaller. But the cost blocks this for consoles. Nintendo in the N64 day banked on the Premium quality factor. Make an expensive and high quality product. That will beat out the unknown, but easier/cheaper one. People chose the $45-$50 games over the average $65-$120 N64 games.







