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BenVTrigger said:
Actually the reason this is is due to the game running a double frame buffer.

Its litteraly running 2 engines simultaneously to allow instant switching between the two. Has nothing to do with the GPU but is taxing on the RAM.

Double frame buffer at 60 fps is taxing as hell.


What is the purpose of running 2 engines ? Why not just one engine for the whole game ?



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m