EpicRandy said: That's exactly the kind of feature I want from a game this gen. I want to see open world games with ever growing forest. I want to see open world where you could put a whole town to fire. I want to see open world game where every character / enemy do not spawn from nowhere but came from a defined population that grows an evolves as you play. This is what cloud computing can bring. I really hope that Undeads Labs are working on a next zombie apocalypse game that use that kind of feature. |
Ironically that could be done without the cloud. Of course it all depends on how complex you want to go. If you wanted every character to have stat's and have a defined role within a world, and was able to go from place to place, then single player non cloud - yes that does start to get more complex.. but I just dont see games going into that level of depth. Oblivion was the last game to have characters walking from home to work etc in their daily lives and that was a single player game.
But I would like to play in a world that my actions have a visible effect on the world, no doubt and I believe that to be the next big thing in open world games.