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kitler53 said:
Machiavellian said:
kitler53 said:
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in an MMO you lag the fuck out and the game become unplayable.  people will, to a certain extent, forgive an occasion lag-fest because MMOs are required to be online in order to enable the gameplay.  but you need to note that MMOs are not pretty compared to single player experiences.  the online dependance forces the game to be minamalistic in graphics in order to reach the lowest common denominator of a player.

cloud compute in crackdown seems to be there to enhance the visual flare,.. impressive destruction instead of a more simplistic destruction.  will users accept the potential for lag-fests for enhanced visuals?   it's a question i can't answer but i just don't see an online requirement in single player games ever being "acceptable".  i think cloud compute will only be accepted by consumers in online multiplayer games for which the idea of cloud computing (as MS is currently marketing it) is irrelavant. 

i do not think people are going to care as long as they know there is a requirement for the game.  In other words, people will care if they did not know and purcahse the game only to find out in order to get the best experience they have to be connected.  Are people making this same distinction for games like The Division, Titanfall or Destiny.  People know those games require the internet and they will purchase the game based on their internet conditions.  This would be the same with Crackdown.  There are plenty of games that are going online only that have SP as well as MP.  People seem to be acepting those games now, I see no reason why it will make a difference with Crackdown.

perhaps your right, we really don't know.

i personally think consumers group games like titanfall (gameplay that is obviously multiplayer) from games like zelda (gameplay that is single player).  when the gameplay requires an online connection i think consumers will view it differently than when only the gameplay doesn't.  an online connection is restrictive.  for all the reasons that the original debut of the xbone was hated you have to ask questions like: will i be able to play my game if the servers go down?  how long will the servers be maintained?  do i lose my game library if those servers are discontinued?

community based online gameplay i can forgive for being online only,.. online is required to play.  i'm not sure if i'm willing to make the trade for single player games.

@Bold:  I would think the question you raise is dependant on the service.  If people have confidense that MS servers have a high avaliability then those questions probably will not be something that holds a game like Crackdown back.  As services goes, XBL has been pretty rock solid for the life of the 360 even the original Xbox.

In the end, Its hard for me to make a real distinction between a game like Destiny and Crackdown.  All the question you raise is the same for that game but i do not see people bringing up the same issues.  Destiny can be played in a group or by yourself and I am sure there are a few people who want to play it that way.