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mornelithe said:
Angelus said:
mornelithe said:

And you think this game is the result of merely a year of work?  Damn the PS4 is easy to program for!


Yes. Because changing a game's final name (especially before it's been officially announced), is such a long and grueling task. The decision couldn't have possibly been made in the last year or even in the last few months.

What, you expected the name to be Project Beast?  SCEJ and From Software have been working on this for awhile, and if you're thinking that this was a multiplat game that Sony locked down as exclusive, again, that's simply not accurate with SCEJ involved, and both Microsoft and Sony have shown that they typically don't step in and try to nail down exclusivity until they see how people react (ala Titanfall).

If you really think that Bloodborne is 1 years worth of work, I don't know what to tell you.  But it doesn't sound like you're very familiar with the effort that goes into creating a new engine designed specifically for static hardware that hasn't been used by that developer before.


I'm sorry but you're really not very bright. Nowhere did I ever say or imply anything that you just said lol.

The game had a code name, which as we all know was Project Beast, and my only point was that as long as the public only knows the game by a code name, developers/publishers still have ample opportunity to settle on whatever final name they want.

Nowhere did I suggest this game only took a year to make. You're putting words in my mouth, because you feel that I took a shot at Sony in my original post. You're being defensive for no reason, I was merely speculating as to why this game has the name that it does.