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Aielyn said:
IIIIITHE1IIIII said:

You really need to stop using the Call of Duty 3/Goldeneye argument. CoD3 benefitted from people wanting to see how a shooter with motion controls was like, and Goldeneye was advertised as a Wii exclusive. People who wanted to play it bought a Wii, while people who weren't particularly interested waited for a port. In the end, 1.78 million people bought the Wii version while 1.13 bought a ported version. In fact, the ports were made because of the disappointing Wii version sales. If anything was proven, it would be that the "hardcore" audience wasn't interested in the title.

No more Heroes is a sub 600k franchise originating as a Wii exclusive. All Goldeneye points apply.

And the fact that you even imply that the Wii version of Call of Duty 3 is a quality title is downright laughable as it features no multiplayer modes. Imagine if the latest Wii U CoD had no multiplayer yet was heavily advertised. Would it be able to repeat the Wii's feat? The obvious answer is no. Because Wii U does not feature revolutionary controls.

The point with CoD3 was that they made an effort with the game itself. It couldn't have had online, because the online infrastructure wasn't set up at the time. Meanwhile, the game itself proved that people were interested in FPS with Wiimote controls. So did Red Steel. Also, CoD 3's quality issue is part of why sales of the franchise declined rather than holding steady (combined with failure to release CoD4 in a timely manner, which meant that the fanbase for the franchise all moved to the other systems).

The whole point of that argument is that it proves that games of those sorts can sell well (either absolutely or relatively) on Nintendo systems. Other examples of the point include Resident Evil 4, House of the Dead, Star Wars: The Force Unleashed, and Silent Hill: Shattered Memories. It demonstrates that the claim that games like GTA couldn't sell well on Nintendo systems is just plain false, and you haven't provided a single argument against what I've said. What you've done is argued for why the games sold as well as they did... but the key point is, they sold. They sold better or as well as they did on other systems, when the quality was there and the effort was put in. When they released low-quality ports that were ignored when it comes to advertising, the games unsurprisingly flopped.

Let me put it another way - you don't justify a claim that unicorns don't exist by looking only in your backyard, seeing no unicorns, and going "I have found evidence of no unicorns, therefore they don't exist". You need to be exhaustive - the claim needs to be general, to apply across the board. You have to check everywhere that you possibly can for unicorns before declaring that they don't exist. If you find unicorns in some other part of the world, you don't ignore them and declare that unicorns don't exist just because they don't fit the desire you had for them to exist in your backyard.

In exactly the same way, the fact that you can point to a heap of flops doesn't prove that GTA would flop, but the fact that I can point to some games that didn't proves that GTA could be successful (not that it would, but that it could).


lol are you for real. COD 3 is effort to you. a game with NO MP at all and crap frame rate. That was easily the worst effort on the system ever. YOu are right that it lead to people saying screw the WIi version of those games. I think people put way too much into COD4 missing on Wii as the cause of the decline. Pretty sure it was mostly COD3 sucking.

The problem with your argument is you cherry picked the games that sold well, but there are probably just as much or more games that sold like crap on the system. YOu gonna sit there and say they all must have been "badly" made? How can you when COD games for instance did get better and better but sales got worst and worst. And if we really wanna talk quality the WIi U efforts have been far better but they still sell terrible.