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The simple matter is that third party developers have their playground. They may not necessarily prosper in that playground, which is a very demanding, high competition, high-upfront-risk space, but they are obviously comfortable in there and that isn't going to change for a while. Nintendo can either find a cost-effective way to rent a shelter on that playground without undermining core Nintendo hardware design values, or they can acknowledge that the kids on the playground aren't going to visit them very much and try to build a completely separate strategy.



Monster Hunter: pissing me off since 2010.