| Ramadear said: This is irrelevant. What you aren't understanding is the fact that it isn't the character models that won't look like that in the final build, its the animation and probably lighting. You will see the animation in cutscenes possibly, but cutscenes aren't gameplay. Also, you can't capture animation in screenshots. To believe that the entire U4 game will be rendered at the same quality as the video of Drake's face up close, is quite silly. In regards to those screenshots you posted, when you want to post comparison shots then make sure they are native esolution not scaled down shots to make everything look like its rendered in supersampling. |
Nobody said the whole game would be rendered that way. That a whole game would be rendered in the same quality as the cutscenes?! What I'm saying is that, during gameplay, it will look close to the cutscenes, basing this on NDs prior work regarding cutscenes vs gameplay. Have you never seen an Uncharted game in motion? Not that I recall people talking about animation and lighting, but specifically, how good the graphics on the Drake character model was in the UC4 trailer, but anyway....
Here, tell me this (ignore commentary):
isn't visually close to this cutscene, which happens immediately before:
If you're arguing that a cutscene is going to have more activity and motions (animation) than what's limited to an 8 button controller map, then you're missing the point. The lighting was the same, btw. Anyway, I'm not gonna post 12 1920x1080 pictures on this forum. You can clearly see the difference in the comparison (which I got from PS Community forums, I didn't put them together myself), and if you're so inclined, you can look them up yourself. You'll still see that there wasn't a "huge downgrade"








