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There will never be a League of Legends 2; "I want my great grandchildren playing LoL"

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League of Legends was released in 2009 - the year of Mirror’s Edge and Braid on the PC.

But its genre-defining style doesn’t date, and Riot Games have refused to let it age, applying rolling updates to its graphics and 100+ roster of champions.

The developers consider that a process with no end - they’ll continue to update LoL forever rather than build a sequel.

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Take in the alternately sun-ripened and rainslick beauty of Project CARS in this trailer

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Beyond The Crew, E3 hasn’t been big on brum-brums - especially as it’s the solemn duty of PC gamers to stick our fingers in our ears and pretend the Xbox-only sequel to the excellent Forza Horizon doesn’t exist.

But Project CARS does exist. And it’s impossible not to admire a game which takes all of motorsports as its remit and still comes out of it looking minimalist and focused.

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You Can Never Go Home: Night In The Woods

By Adam Smith on June 11th, 2014 at 8:00 pm.

I’ve already spotted two examples of a new golden age of 2d animation during E3, which is precisely the sort of thing I didn’t expect to write before E3 actually began. Silly not to expect all kinds of sights really, particularly considering the number of imaginative indies setting out their stalls on the consoles in the digital download age. Night in the Woods, which was Kickstarted toward the end of last year, is the third. It’s coming to PS4 but it’ll be gracing the PC with its presence as well. It’s an adventure with light platforming about monsters hiding between tree trunks and about returning to a much-changed childhood home.

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After The Storm…. London’s Radius Festival

By Alec Meer on June 12th, 2014 at 9:00 am.

Last year it was Etoo, this year it’s Radius and the bulk of it is no longer happening at the same time as the LA monster that is E3, but the purpose is the same – interesting games and nice people at a fairly relaxed, and free, event in That London.
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Not All Men: Daedalic’s Steampunk Adventure

By Alice O'Connor on June 12th, 2014 at 10:00 am.

The way to solve an adventure game puzzle is, any glib git will tell you, to give a bit of a think, try a few ideas, then tell everyone everything and use every item you’ve stolen together in random combinations until you get it. A little more thought might be sensible in Daedelic’s new adventure game, announced by the Whispered World and Deponia devs at E3. The Devil’s Men (which actually stars two ladies) can have multiple solutions to puzzles, see, and supposedly they might each alter the direction of its spooky steampunk story a little.

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