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The Division – Snowdrop Described As The Most Efficient Engine, Fans Will Affect Game’s Development

 

During Ubisoft’s E3 2014 Q&A event for Tom Clancy’s The Division, David Polfeldt revealed some interesting new information about Massive Entertainment’s development plans and the engine that is powering it, the Snowdrop Engine. According to David, fans will be invited to Massive Entertainment where they will be able to affect and influence the game’s development. Continue reading

 

Slightly Mad Studios’ Free Racer, World of Speed, Gets E3 2014 Screenshots

Slightly Mad Studios and My.com have released the E3 2014 screenshots for its upcoming free racer, World of Speed. World of Speed is described as a free racing game that will not be plagued by all the micro-transaction issues that have appeared in almost all free-to-play games. The game is scheduled for a 2014 release on the PC. Enjoy! Continue reading

 

Confirmed – Batman: Arkham Knight’s Demo During Sony’s Conference Was Running On PC

Well, this is nothing new, right? We’ve seen in the past this kind of things but since both PS4 and Xbox One are out, you’d expect that their demos would be running on – you know – those consoles themselves. It appears this is not the case with Batman: Arkham Knight as Rocksteady confirmed that the demo that was shown during Sony’s conference was running on the PC. Continue reading

 

Capcom Dropping The Ball: You Can Unlock Dead Rising 3′s Framerate But There Might Be Glitchy Bugs

It’s no secret that Capcom’s PC ports were among the best we’ve seen back in the ‘Lost Planet 2′ days. The Japanese company was among the first to support Microsoft’s DX11 but since then, its ports have been going downhill. Resident Evil 6 – for example – was only running via DX9.0c. Surely things could not get worse, right? Well, get ready for some laughable excuses about the overall ‘experience’ of the upcoming PC port of Dead Rising 3. Continue reading

I played Shroud of the Avatar with Richard Garriott: the cult of Lord British is alive and well

Wes Fenlon at 13:02 on 12 June 2014

E3 dips into the surreal for me at least once a day. Usually it's because I see someone I recognize in a meeting or walking down the halls, but then I realize I don't actually know them, I just feel like I do because I follow them on Twitter. Today E3 was surreal because I played Shroud of the Avatar with Richard Garriott and Starr Long, the father of Ultima and the director of Ultima Online. We played online, from the E3 show floor, and when Garriott said hi in-game to a Kickstarter backer, I got a glimpse at the cult of Lord British that still exists to this day.

Oculus Rift interview with Nate Mitchell at E3 2014

PC Gamer at 12:19 on 12 June 2014

The Oculus Rift was one of our favorite things about last year's E3, so we were even more excited to see it at E3 2014. While both Evan and Wes got to try the new Rift DK2 unit and a trio of demos, they also spoke with Oculus vice president Nate Mitchell about the company's big hires—such as Naughty Dog co-founder Jason Rubin—and big plans for first-party content.

Razer expands into PC cases with custom-designed NZXT H440

Wes Fenlon at 12:03 on 12 June 2014

First Razer built mice and headsets and PC accessories. Then Razer built its own computers—the Razer Blade laptop and the modular Project Christine. Now the inevitable has happened: Razer's built a PC case. The company's big product reveal for E3 2014 is a custom Razer-designed NZXT H440 case, a sleek black obelisk with the usual neon green highlighting.

The NZXT H440 is part of Razer's "Designed by Razer" initiative, which means they didn't actually manufacture the case. Instead, they took a mid-tower case design from NZXT and ran it through Razer's design team in San Francisco, tweaking the materials and aesthetics to meet Razer's specifications.

Shroud of the Avatar E3 interview: Lord British speaks to his people

Wes Fenlon at 11:46 on 12 June 2014

E3 2014 is the first time that many in the press have been able to see Shroud of the Avatar, the new crowdfunded role-playing game from Ultima creator Richard Garriott. But that doesn't mean its backers are in the dark. Garriott, aka Lord British, says the people who have backed his game are included in every step of the process—some have even created art or music that will be used in the game.

PC Gamer spoke with Garriott and executive producer Starr Long on the E3 floor about the game, and how transparency—and the Unity engine—has changed the game development process for the better.

The Witcher 3: Wild Hunt unleashes new screens for E3

Andy Chalk at 10:30 on 12 June 2014

CD Projekt released a pile of new screens from The Witcher 3: Wild Hunt today, serving up some very fine-looking action and cinematic stills taken from the game. The conclusion of Geralt's trilogy comes at a dark time for the Northern Kingdoms, as they struggle to fend off the Nilfgaardian invasion while the Wild Hunt rampages across the land. The studio claims The Witcher 3 will be even bigger than Bethesda's sprawling, open-world Skyrim, and going by these screens it'll be prettier, too.

Lara Croft and the Temple of Osiris producer talks engine improvements, new scope

Ian Birnbaum at 08:35 on 12 June 2014

Lara Croft and the Temple of Osiris was one of the most unexpected announcements of this week’s E3, but already we’ve gotten to see a lot of gameplay. Scot Amos, executive producer for the new game, brought a four-player gameplay video with him to the Twitch E3 livestream on Wednesday and talked for a bit about the follow-up to the well-regarded Lara Croft and the Guardian of Light.

Sheltered looks like a cross between FTL and Fallout, and is scavenging for Kickstarter cash

Phil Savage at 03:23 on 12 June 2014

Time to take a break from hyper-expensive, lavish games, and come back down to earth. No, further than that. We're going down under the earth, deep into a seemingly impenetrable nuclear bunker. Okay, we should be safe here. Except, do we have enough food? Are those air filtration systems on the blink? Oh gods, there's someone outside! Do we shoot them in the face?

These questions and more form the basis of Sheltered, a new project that combines FTL-like disaster management with a post-apocalyptic twist. It's on Kickstarter now.

The Witcher 3 preview: on combat and why we can "expect the game to look way better" on release

Wes Fenlon at 02:57 on 12 June 2014

I sat in a dark room at E3 on Tuesday while CD Projekt Red cheerfully played through 45 minutes of The Witcher 3, showing off a very small part of the new open world that series hero Geralt will be able to explore. That was hours ago, and I still can't fully come to grips with the idea of a game as rich and challenging and complex as The Witcher 2 blown out into a massive world. While CD Projekt Red made sure to point out just how big the world was, their hands-off demo mostly focused on the more intricate details of combat and questing.

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