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Pokemon is definitely not casual (gratification is delayed). But I'm not sure with being hardcore. Nintendo has come up with a winning formula (one that generated several sequels), and I doubt that the designers have any problem with marketing. (I think they are in concert because marketing can have several toys out).

It's not the difficulty per se that makes a game hardcore. It's the uncompromising nature of the designer. Usually if you pick up a hardcore game, there's a bit of resistance on your part because the designer had a different vision on how to do things. But if you persevere, you may come to appreciate the game. Or maybe hate it even more.

Pokemon, is an OC game, just like Monster Hunter. It sucks you in and you can't let go (just one more monster, one more hunt, one more item). It has a certain formula, the urge to collect.

IMO, Pokemon is neither hardcore nor casual.



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