Sullla said:
Sadly, the answer is almost certainly "yes". Super Demon Bloodball would likely be called a hardcore game, and praised for its difficulty and deep gameplay by the same people who currently dismiss it as casual trite. I've really enjoyed some of the responses in this thread, as they've made it absolutely clear how ridiculous and arbitrary the whole "hardcore" label really is. As far as I can tell, this seems to be the definition of hardcore:
None of this has anything to do with a game's complexity, difficulty, or gameplay. These factors are usually cited as what separates the hardcore from the casual, but when you dig deeper, you realize that there's little more than fanboy prejudice at work. How else can painfully difficult and complex games keep getting labeled as casual? Sadly, even professional reviewers are guilty of the same biases as Internet fanboys... |
None of that makes a game "hardcore. That makes a really stupid premise for a game though :D If the meat of the game came from an engrossing storyline that one would want to see over and over again. I might be able to consider it "hardcore". But if it's filled with blood, guts, and sex, and still focus's on being able to pick it up and play with no serious commitment, it's a casual game. No way around it :/
From 0 to KICKASS in .stupid seconds.







