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Dannythegamer said:
sundin13 said:

The point of the trailer was to put something out of place. Do you recall what was said leading into the trailer about putting you in a peaceful situation and then a huge powerful monster comes out of nowhere? The whole purpose of the monster choice was for it to be out of place.

I have no idea what you are talking about with "empathy" though...


The purpose of the trailers is to create empathy or anxiety to the players, and so they will want more information or news about the game. The game failed in this aspect. The artistic direction did not help, on the contrary, this art is a trend seen in Skyward Sword - one of the reasons why Skyward Sword be a commercial failure. Another problem in Zelda's developed by Anouma, it will always be a quiet place, with no sense of impending danger. Putting random monster from time to time will not take away the feeling of security, on the contrary. It is just "another random monster". Hyrule should always be a dangerous and mysterious place (hence the feelings in the old Zelda games, lost in these new games of this franchise - Zelda is an adventure game, but the sense of adventure was lost in recent Zeldas).

Hyrule should be a place full of monsters to fight for our safety,always and continuously. This feeling was lacking in Wind Waker, Twilight Princess and especially in Skyward Sword and Nintendo DS Zelda games. Putting a whole colorful Hyrule and a monster here and another monster there, does not bring the feeling of imminent danger of the early Zelda games.

Skyward sword was no failure. and no one said "monsters from time to time". aonuma specifically said: it LOOKS peacefull but there will be powerfull enemies in this "peacefull" enviroment.