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PaypayTR said:
Another child game from the company do child titles what were you expecting anyway

What did punctuation and grammar ever do to you?

OT: I think this looks really interesting, I wasn't sold completely at first but the more I saw of it, the more I liked it. 

The squid traversal mechanism looks unique, and you can see that careful placement of paint as both an offensive and defensive strategy, the ability to hide and the ability to quick travel could lend themselves to a fairly tactical game.  The question I guess I still have is how far they can stretch the idea, or whether they can add depth to both the movement and shooting mechanics (through special moves, weapons etc) to a lead to a really deep, rewarding experience.

The last game I played that a had a really simple mechanic that I initially couldn't imagine stretching out to a whole game was World of Goo.  I was wrong.