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So all the interesting informations so far in previews, tell if i forget something :

- Game has some Resident evil 4/Castlevania feeling in atmosphere, mixed with an interesting evolution of Souls gameplay


- Guns dont work on bosses it seems, they are mostly used to create an opening in ennemies moves.


- The reaver butcher thing is retractable. You can use the retracted blade for quick attacks and the opened blade for stronger and longer attacks. Also, these are definitely not the only weapons



- Not everyone is an ennemy, there is also NPC we'll meet, who could be fighting monsters, letting us the choice to help them or use them as distraction ( knowing that if we help them, they could come back at some point and help us in the futur )



- The game is much faster than a Souls, you have to move quickly, ennemy are more agressive, you cant be defensive since you have no shield and being defensive would help them to surround you, you need to play agressive.


- The ennemy hit hard and there is much more ennemies on screen than in Souls.



- Dogs will be able to alert the ennemies of your presence




- There is some moments where you can cut through alleys to avoid encounters and mentioned that you could use stealth by hiding and letting mobs pass through



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m