KylieDog said:
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The only segrated areas that matter are indoor buildings. FF12 uses the same system as Zelda OoT of having a bunch of small areas "stiched" together in one world.
Morrowind and San Andreas gave you the ability to walk from one end of the overworld to the other without a loading screen before FF12.
If I can see a mountain in the distance and walk towards it without a loading screen then it is an open world game. If I have to go through several "gates" then it is not open world but a series of stages.







