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Sullla said:
Well, that's pretty much the response I was expecting. I've seen this on many other message boards: anyone who dares to criticize any of the gameplay elements in Fire Emblem gets labeled with the "your tactics suck" label. Thanks to Words of Wisdom and Benga Benga for intelligent responses. (ookaze, please explain to me how losing a unit to a critical hit at 1% or 2% means "this is a case of your tactics sucking really"?)

For the record, I'm damned good at the Fire Emblem games. (How many of you have actually played the Japanese FE games? I have.) I'm halfway through Hard mode in Radiant Dawn, and had to replay levels about four or five times so far. I've had to do LESS replaying on Hard than Normal, because on this second time around I know where the enemy reinforcements are going to appear, I know which characters/supports to build, and I know where the enemies are located on the night maps. My point though is that Radiant Dawn is as much about memorizing the scripted events as it is about forming a tactical plan for victory, and there's really no need for it to be that way. Some very simple tweaks to the gameplay would remove many of the most tedious and frustrating elements.

As I said, I really like this series. But it has its flaws, major flaws too.

But strategy elements in a strategy RPG sure enough are not flaws. This is so much a nonsense I can't start to understand how you could even believe criticals are a flaw.

And yes, your tactics suck if you complain about criticals doing 3x damage. This shouldn't even bother you if you're "damn good at the FE games". This is a case of adjusting your tactics.

BTW where is the flaw in criticals?

 

As for reinforcements, I can only talk about my experience in PoR. So In PoR, the sole thing that reinforcements did to me the first time, was me thinking : "Wow, it will be a bit harder than I thought, time to adjust my tactics". All the next chapters, it was just : "Heh, you have no chance even if you send more at me". In my last one, the one I'm doing now, it was more like I was actually waiting for the last reinforcements to appear to gain the most XP and sometimes steal the most good stuff.

 

So I'm surprised you see these two things as flaws, when I'm merely laughing at them. Surely they will surprise me in RD, which will fortunately add some bit of challenge and surprise, you know, emotions, fun!

I'm even more happy that these exist, as it's a way to force the people that play like brute and with no strategy or tactic, to realize that it's not so easy going head to head against some enemies. In PoR, there was always some way to go against an enemy, and kill him without him having any chance to hit you. Even with the most annoying one who had 1-2 range weapons and high criticals, like the last Daein general with the cursed armour IIRC. And I'm sure it's still the case in RD. Of course, when you play like a brute and haven't a good range of different types of attack (lack of strategy) because you've neglected most of your characters, it's hard to cope with these situations.