Soundwave said:
oniyide said:
Soundwave said:
I agree .... Nintendo/Sony/MS all really tried to make motion games that went beyond the basic formula of games tied to simple movements that people understood in their reality ... bowling, baseball, skiing, jogging, dancing, steering a wheel ... but those other types of games weren't as successful.
When motion sports was asked to push gamers into more traditional gaming spheres like "hey you're a bounty hunter with a canon arm" ... there was a disconnect with a large part of the Wii and Kinect (and Move) audiences .... they didn't like those types of games that had more esoteric or fantasy based scenarios, in a way there very little wiggle room for Nintendo to make new games using this tech. Even Wii Music I think was too far out there ... most people have never played violin or something so it didn't translate.
Motion gaming is limited too in the sense that the first time you play Wii Sports for example, you don't notice all the flaws in the control, yes like your boxing example, it's just funny to play because odds are you were playing against "Uncle Frank who never plays video games before, oh man isn't it hillarious that he's boxing!" type thing.
But when you got to play the games for a while longer, you'd start to notice that the Wiimote (even with WM+) for example couldn't actually detect depth and really your movements were just gesture based. And you can't replicate things like sword fighting all that doesn't work well, because obviously you need to have some kind of force feedback that stops your movement when you clash up against another person's sword. Stuff like that would just be impossible.
Motion gaming was more limited than people think, pretty much most of the big hit games were a very narrow style of game (as I stated above).
Kinect 2.0 is actually pretty impressive tech, the amount of information it can pick up is fairly impressive, it's a far better product than Kinect 1 which was successful, but people just got tired of motion gaming a while ago. There will always been lag/problems with motion detection and even if there wasn't they can't get the feedback aspect of doing many physical acitivities to translate so after a while it will always feel like you're just making mime movements.
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oh no i notice almost idmediately that it wasnt accurate. Honestly it really took me out of a lot of games. Nothing is more frustrating than losing because the game couldnt pick up your movements. Not my idea of fun. IMHO motion should never have been pushed to the forefront not in the half ass way it worked anyway. Im gonna sound like a Sony fanboy but i dont care i think they did it the best. THey sold the worst but from a gamer perspective i dont care. It got decent support and it was compatible with games i would play anyway. Your Infamouses, Killzones, Bioshocks, Heavy Rains, etc. And if someone wanted some shovelware it was their too. It was an option which is what it should have always been IMO. Kinect reminded me of Sega CD and 32x it was almost like a half assed add on with its own library of games. most which could only be dance or shovelware nothing else coudl work. Sure they slapped better with Kinect on some regular games but no one was fooled. They didnt do anything with Kinect 2.0 thats on them. another Kinect sports wasnt going ot do anythign this was the time to really show the value to the core gamer IMO.
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Motion gaming is just a limited proposition that doesn't hold under real scrutiny. The inputs are inprecise at best ... Just Dance even on the Wii is laughably bad, there's no real skill involved you just hope for the best.
And that's the whole thing is people don't want skill based motion gaming outside of maybe bowling. Motion gaming is fun in the way charades and Twister (the board game) is fun ... the idea is to have a laugh while people got on their feet and get animated moving around. That's the fun of it.
And in short bursts too, with multiplayer. Preferably tied to movements/actions that are familiar to people already (ie: swinging a bat, fishing pole, tennis racket, etc.).
The causal audience doesn't want to play a 10 hour RPG alone where they have to stand up and hack and slash. That was never the appeal of motion gaming, people just thought that since people liked Wii Sports, surely they would eventually come around to liking things like motion based RPGs, adventure games, action games, etc. but that never happened.
It will come back this gen as a side-option for VR gaming, but it will never carry a console on its own in the future again IMO. MS was smart to bail out on Kinect 2.0. They had success with Kinect for a while, but it's one of those things that ran its course and is limited to certain applications.
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