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Munkeh said:
marc said:
 


What I'm saying is that many publishers have two options, make a Wii game, or a PS3/360(/PC) game to balance out economically, and many will decide to go for the later, because they can get so much more out of it


How would you get more out of developing for either the 360 or PS3? Its not as if they have similar architectures. It takes a fairly significant investment to port a game from one to the other and it would cost the same to port the Wii anyway. Reducing texture & video quality to Wii standards is very easy to do so that is not the issue. By the same token, I could design a game for the Wii and simply create much higher quality textures and video so that I can port to other consoles if I wish to do so but again, this costs more money and time. I could just as easily make 2 games for the Wii for the same cost.

Edit: The only possible exception (again) is if I can make a 360/PC port which is actually much easier to do since MS gives the libraries with the dev kits.