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Nicklesbe said:
Dernebel pretty much hit the nail on the head. However there is one more aspect. That is people want the best console version possible performance wise and the ps4 gave them that. The Xb1 version was pretty much exactly the same as the ps3 version so when comparing the two there was only one that stood apart and that was the ps4 version.


Thats not correct. according to DF : We've previously covered console performance and have little else to add - Watch Dogs is a pretty solid title on PS4, adopting a 30fps frame-rate cap and utilising adaptive v-sync when the engine fails to complete rendering the next frame in the allotted 33ms window. By and large, gameplay remains at the target frame-rate with few deviations beneath - the exception being packed scenes with lots of cars and explosions. Xbox One operates on much the same level - the difference being occasionally more noticeable screen-tear that occurs a little more frequently. Unlike the PS4 version, tearing can also infiltrate cut-scenes and general driving too, though it is rare. 

this for the ps3 version : Unfortunately, even with all these nips and tucks Watch Dogs simply doesn't run well on the PS3. It's a constant tussle for 30fps that rarely resolves itself successfully, and instead the game tends to flatten out at the 20fps line during our tests. This makes for some truly choppy visual feedback that makes handling cars in rapid pursuits feel off-kilter.

On top of that, we're looking at extreme levels of screen-tear for the PS3 release. It's among the most noticeable and constant offenders we've seen in this generation - a real blight on daytime scenes especially, where the artefact can easily be caught on long skyscraper outlines.  . Xbox one si no where and not even close to being as bad as ps3 version. i got it on xbox one  an dmy older brother got it on ps4  and they book similar and perform simialr. xbox one has  slightly more screen tear which rarely happens