Well, that's pretty much the response I was expecting. I've seen this on many other message boards: anyone who dares to criticize any of the gameplay elements in Fire Emblem gets labeled with the "your tactics suck" label. Thanks to Words of Wisdom and Benga Benga for intelligent responses. (ookaze, please explain to me how losing a unit to a critical hit at 1% or 2% means "this is a case of your tactics sucking really"?)
For the record, I'm damned good at the Fire Emblem games. (How many of you have actually played the Japanese FE games? I have.) I'm halfway through Hard mode in Radiant Dawn, and had to replay levels about four or five times so far. I've had to do LESS replaying on Hard than Normal, because on this second time around I know where the enemy reinforcements are going to appear, I know which characters/supports to build, and I know where the enemies are located on the night maps. My point though is that Radiant Dawn is as much about memorizing the scripted events as it is about forming a tactical plan for victory, and there's really no need for it to be that way. Some very simple tweaks to the gameplay would remove many of the most tedious and frustrating elements.
As I said, I really like this series. But it has its flaws, major flaws too.
End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)







