| Kasz216 said: Oh, and Sulla. The reason your units didn't listen to you is because it had an even more complicated version of what sometimes happened in the SNES Ogre Battle. Like for example how swordsmen on the right flank, would never hit people way on the other side until the enemy in front of them were dead. Ranged characters have their own "maps" that often started with the back and worked foward. At least... i'm about 70% sure that's how it went. |
Is that true? Well, that would make sense, I guess. I could never figure out who was going to attack what, no matter how many times I ran battles, and that just ruined things for me. Of course, I was only about 16 at the time, maybe that played a part in it. Still, a far cry from the SNES Ogre Battle, where those wonderful wizards/mages/liches in the back row would target any unit on the screen that you told them to!
End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)







