BengaBenga said: ookaze said:
Words Of Wisdom said:
The problem with critical hits is actually simple. If you get a critical hit on an enemy and kill it, the game moves on. If the enemy gets a critical hit on you, you most likely just lost a character, and need to reset (or load a battle save). In Hard mode where you can't really afford to lose characters, the prospect of having to replay the entire battle because a single enemy got lucky with a critical hit is frustrating. |
Actually, I said that because in PoR, I adjusted my formation and tactics so that when there's any chance that my characters get "criticalled", they can stand it. And I never lost a character for getting a critical hit on a character. Well, except once recently because I forgot about a ballista (they're so long range). I don't think it will be any different in RD. I've yet to earnestly play it though, as I still didn't finish my über PoR save so that I have very good transfers. |
If you're that much into strategy I wouldn't tranfer the PoR data, because it will make the game easier, since all maxed characters gain stats. I'll do that on my second playthrough. |
I do think criticals are fun though. During my 1st playthrough, I went up against an enemy who attacked my character and got a critical hit. My immediate thoughts were along the lines of "You jerk, you almost killed him!" Of course, on the counter attack, my character gets a critical and kills the enemy. What made it doubly amazing was that both characters had about 2% chance of scoring critical hits (neither had Crit+ skills either).
Quite funny.