JWeinCom said:
The problem was that it really fucked with the balance. Characters like Raiden who had very easy supers to combo into were instantly head and shoulders above the rest of the cast, while characters like Toro or the guy from Medieval were incredibly difficult to use. Anyway, as much as this screams fake, I wouldn't mind too much if it were true. PSASBR had some very large flaws, but also some good ideas. They need to reevaluate the core engine, and make it more like a serious fighter than a platform fighter. That would not only help seperate it from Smash, but it would also make it more true to Sony's franchises. They also need to add a LOT of single player content and a competent online mode. They also need to not debut it at E3. Debuting PSASBR when a new Smash will be highlighted is a sure way to be on the losing end of the hype war. |
i'll certainly agree that sir daniel was really hard to use. i liked toro a lot though. reminded me of olimar which was one of my favs in brawl.
i didn't care for the three tiers of supers. some tier 1 supers could only take out 1 opponent and some could clear a room. waiting until teir 2 or 3 was always a losing strategy. so, like with sir daniel, if the teir 1 sucked the entire character sucked. imo, i think there should only be 1 teir of supers but at teir 1 each character has 3 supers: up, forward, and down. besides, i hated the teir 3 supers that put a cut scene in the middle of a fight. lame sauce.
would you believe me if i still said i liked the game after all this complaining? :P