ookaze said: Sullla said:
Critical hits. I'm not going to lie: I don't like the critical hit factor in these games. Critical hits deal triple damage, so any unit that takes one usually dies. Now it's one thing when you've got an enemy with a Killer Edge running around; you can see that unit, and gameplan around it. My problem is with the random enemy that has a 1% or 2% chance of doing a critical hit. You usually have to fight a dozen such battles on each map, and if you get unlucky... well, you're screwed. And then you have to play the whole map again. Anyone who has played any Fire Emblem game has run into this many, many times. I don't mind replaying maps when my strategy is bad. I DO mind when a ridiculous dice roll at less than 5% kills a unit through NO fault of my own. Blah. Your tactic should take this into account. Again, this is a case of your tactics sucking really. This shouldn't be removed, it's a good thing. Luck can make you OHKOed, I don't see what's wrong with that. I actually adjust my formations for that, and never got a problem with that. Perhaps playing more of RD will change my mind, but I doubt it. |
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The problem with critical hits is actually simple. If you get a critical hit on an enemy and kill it, the game moves on. If the enemy gets a critical hit on you, you most likely just lost a character, and need to reset (or load a battle save). In Hard mode where you can't really afford to lose characters, the prospect of having to replay the entire battle because a single enemy got lucky with a critical hit is frustrating.
You say that proper tactics will remedy this and I completely agree. In Hard mode, it's very easy to get OHKO'ed without criticals so I personally don't like to whine about criticals in easier modes. ^_^