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CRYENGINE Video Shows Real-time Fluid Simulation With Over 20,000 Tessellated Particles

 

YouTube’s member ’18T220′ has shared a new video, showing off real-time fluid simulation effects in CRYENGINE. This video shows realistic refractions, fully dynamic collision with objects, rising water levels, realistic friction, dynamic water ripples and screen space deformation. It looks really cool – especially if you consider the fact that it was created by a modder and not by Crytek itself – so go ahead and give it a go! Continue reading

 

Sherlock Holmes: Crimes & Punishments – E3 2014 Trailer

Focus Home Interactive has released the E3 2014 trailer for Frogwares’ Sherlock Holmes: Crimes & Punishments. Crimes & Punishments is powered by Unreal Engine 3 and as a result of that, the game will sport better visuals than its predecessors as well as new investigation techniques. Crimes & Punishments is currently planned for a September release. Enjoy! Continue reading

 

Borderlands: The Pre-Sequel Gets E3 2014 Trailer, Releases October 14th

2K Games has released the E3 2014 trailer for Borderlands: The Pre-Sequel and announced that this new Borderlands title is scheduled for an October 14th release. Borderlands: The Pre-Sequel tells the story of how Jack came to become the villain of Borderlands 2, with you helping his (initially well-meaning) rise to eventual super-villainy. This is basically Gearbox’s attempt to milk its Borderlands golden cow, but who gives a damn, right? Enjoy! Continue reading

 

Divinity: Original Sin Slightly Delayed, To Be Released On June 30th

Larian Studios has announced that the release date for the upcoming, co-op fantasy RPG, Divinity: Original Sin, has moved back slightly, from June 20th to June 30th. Continue reading

 

Hands-on with Galactic Inheritors: nuking aliens from orbit

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It’s a typically wet morning in Edinburgh. I’m bleary-eyed from a late night scribbling notes, sitting in Starbucks, ignoring an overpriced hot chocolate. I’m ignoring it not because it isn’t good hot chocolate (all hot chocolate is good hot chocolate), but because I’m busy creating a xenophobic media campaign as a prelude to a war across the stars. A war that would go very well for me, and very poorly for the billions of alien lives obliterated. 

Crispon Games’ Galactic Inheritors is serious business. A turn-based space 4X game with a hard sci-fi bent, it charts the rise and fall of a small but eclectic number of space-faring civilisations. From a single solar system, they make their first tentative steps out into the greater galaxy, eventually colonising, chatting up aliens and then developing effective ways to kill said aliens. Space is about as friendly as a punch in the face. 

I’ve been punching a lot of faces. The hot chocolate has grown cold. 

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Tom Francis' Floating Point lands on Steam today and won't cost a penny

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Tom Francis, who used to be one of us writer folk until he escaped and started making games, is about to hit a big red button and release a new game. Surely you’ve already heard of Gunpoint, the greatest hacking game ever made (sorry Watch Dogs), but Floating Point is an entirely different kettle of fish. 

It’s a relaxing game all about swinging around randomly generated levels while listening to music like this. It’s coming to Steam today, and hold onto your monocles, because it will be completely free. 

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Oddworld: New 'n' Tasty trailer is surprisingly dramatic

Phil Savage at 04:04 on 07 June 2014

Wow, that's not what I expected from an Oddworld trailer. Abe's Oddysee certainly had its moments of drama, but—within that drama—it also had fart jokes. This, the new E3 trailer for the revamped version, has the tone and style of a game that contains no farting whatsoever. Where are our farts, devs?

Top Cold War strategy board game Twilight Struggle is coming to PC

Tom Senior at 00:39 on 07 June 2014

A PC edition of Twilight Struggle has been successfully Kickstarted, giving the tactically-minded a crunchy slab of world-domination to get excited about. Two players control competing superpowers in the post-war era in a beautifully balanced battle for global influence. It's big, complex, and will surely be brilliant online, if GMT Games get it right.

The Magic Circle: hands-on with ex-BioShock devs' game about making games

Samuel Roberts at 19:00 on 06 June 2014

The Magic Circle is a game about making games. I sampled it back at GDC 2014, and it was, quietly, the most fascinating project I got to see at the event. I've thought about it a hell of a lot in the months since then, and I'm certain there’s nothing quite like it in terms of premise or execution. It comes from new studio Question, formed of Jordan Thomas and Stephen Alexander who are best known for their work on all three BioShock games, along with Dishonored’s Kain Shin, and it employs a not-dissimilar balance of first-person interactive narrative with deep systems.

BioShock fans will certainly see a throughline—it won’t have nearly the same broad appeal, but that’s exactly what I like about it. The Magic Circle is the best kind of weird, and at this early stage has the feeling of a true original.

E3 Trail-o-rama 2014: Hey, It’s Dying Light!

By Alice O'Connor on June 6th, 2014 at 12:00 pm.

With E3 just around the corner, you know the score: it’s time to get hyped! Do a Dew, chug some Doritos, mainline that Monster, shotgun that Red Bull, ransack that Rustlers, and get ready for a non-stop 24/7 gameblast announcefest trailer-o-rama! Not quite yet, though. Calm down. Chill out. Hey, cough up that cigarette you’d inhaled whole, you. E3 doesn’t officially begin until Tuesday, so let’s take it nice and easy and warm up with the E3 trailer for Dying Light.

A cynic might call Techland’s latest “Dead Island with jumping” but this trailer shows it’s Dead Island with jumping and a grappling hook, which is a very important distinction to draw.

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Don’t Start A: Riot Completely Overhauling LoL’s Map

By Nathan Grayson on June 6th, 2014 at 11:00 am.

For League of Legends players, Summoner’s Rift is the place. It’s where all the big things happen, the court, the rink, the parking lot where the cool patrol cop looks the other way because she was just like you once, when times were easier. Riot’s announcement that it’s overhauling the level, then, is like the NFL saying it’s decided to change up the American football field. And yes, I’m still American. Sorry. The changes to Summoner’s Rift are entirely visual, but they’re also rather sweeping. Video and details in the downthereplace.

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