By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:
BMaker11 said:

"What has worked in the past largely still holds true here in great fashion. God of War III practically redefines what the word "scale" means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games. The scope of some of these sequences is nothing short of astounding, with playable sequences that take place on creatures the size of a skyscraper. Sony Santa Monica has been promising this all along, but even when you know what sort of experience you're in for, you'll still be blown away by the immensity of some scenes."

http://www.ign.com/articles/2010/03/08/god-of-war-iii-review

You were saying?


I hope you don't seriously think that quoting someone elses opinion supports your claim.

I mean, the general consesus of people talking about it in this thread, on the topic of GoW and scale compared to Bayonetta is that GoW >>> Bayonetta. CVG says it "dwarfs" Shadow of the Colossus in scale. There's this:

which was only a TRAILER for the game. Google "God of War scale" and every article talking about it says that it reigns in that area. Only you are saying Bayonetta is better. You are in the vast minority of both regular gamer and "professional" opinion. Look up "Bayonetta scale" and there's barely anything about it that shows up.