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spemanig said:
KylieDog said:


Bayonetta is flashy, but not very deep, just spam dodge and it isn't very hard, no punishment for it.  
GoW owns scale.  This isn't even subjective.
Story matters to a lot of people.


Yes is it deep. You're punishment is getting a low score. That's how games like Bayonetta work. If you're fine with getting a Bronze rating on normal dificulty, that's on you, but people who like Bayo like it because they want to platinum everything on the toughest difficulty.

And GoW doesn't own scale at all. Unless you think that having a linear level that supposed to aesthetically look like a giant monster equates to scale. I love GoW, but let's not call it something that it isn't.

It doesn't matter to me. Not in a game like this, and not when Bayo's story suffices.

"What has worked in the past largely still holds true here in great fashion. God of War III practically redefines what the word "scale" means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games. The scope of some of these sequences is nothing short of astounding, with playable sequences that take place on creatures the size of a skyscraper. Sony Santa Monica has been promising this all along, but even when you know what sort of experience you're in for, you'll still be blown away by the immensity of some scenes."

http://www.ign.com/articles/2010/03/08/god-of-war-iii-review

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