| Tlozjb said: If it is how the game is made, with all that dumb non-linearity, then no. It should never be like that, the story suffer to much, because of the non-linearity, the game should stay linear for the sake of the story, we do not need Zelda becoming another Mario in terms of its story. If its about graphics: Well I wouldn't really care, aslong as it looks good, and it is not all brown and gray, like in TP, I would like it. |
Or it could be the basis of the best Zelda story ever - with three seperate large plot lines (three dungeons each with a quest before both) which all converge at the half-way point, and then splinter into six long stories (two dungeons again with one long quest in between) which are all bound together by one overall goal.







