Xenostar said:
walsufnir said:
Horizon 1 was 30fps *rock* solid but they put extra effort into input delay which made it stand out from other (racing) games which are 30fps. There is still a difference between 60fps and 30fps but the problem can be improved if devs are looking at what they are doing accordingly.
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Yes polling the pad seperate to frame rate isnt uncommon at all in game engines, just as physics updates can never be tied to framerates.
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I don't say it's uncommon but DF explicitely talked about how Horizon did it so I guess it stands out to other racing games.