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padib said:
MaskedBandit2 said:

No.

In that analogy, more fisherman came to the pond to catch X fish as well, except they're not throwing the fish back.  Now, there's less X Fish than there was previously.  Or X Fish have smartened up and they no longer like taking the bait the fisherman are using. 

You can't expect the same market and the same customers to purchase future products.  Product potential and ceiling is determined after its available as you can adequately judge market response.  Expecting the same level of sales as previous just because is just bad business practice.  You have to respond to changes and create the need and desire to get people to want to buy your product beforehand - it's never a given.

You are close to the final answer.

The true answer is that the new product is the new bait, intended to catch the same fish which may not have liked the first bait.

The pool is the same, and the target fish are the same. It's for that reason that Nintendo projected 9m U's sold in the first year, yet due to an ineffective product launch were unable to attract the fish.

.....And thus its potential is severely restricted.... And you still have the problem of other competitors lapping up the market Nintendo once found success in.  Point is, the Wii U does not have a 100m potential.  It doesn't even have a 50m potential. 

Nintendo needs new consoles to breathe fresh life into their existing franchises they sell each generation.  Whether that comes from new control input schemes or greater power or more social features, it doesn't matter.  A new system generation means a new iteration of Mario Kart, SSB, Mario, Zelda, DK, etc to sell to Nintendo fans.

And for the case of a new console, it could also mean a much higher sales potential and/or a greater ability to attract 3rd party support (which is important btw)...