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JWeinCom said:
FFX would have had to be MASSIVELY scaled back to work on the PS1. Had we seen a game before with that amount of voice acting? The graphical leap between FFXIX and X was enormous. Compare that to the difference between Infamous 1 and 2 and it's clear how much of a difference it was.

As for the SNES, that's an awfully cherry picked example. Could the NES handle Mario World? I'm not sure. There were a lot of levels and they were a lot longer than the NES games had. But, lets say that it could. Could the NES do Pilot Wings? Could it do F-Zero? Nope.

You couldn't do Wii Sports on the Wii. Nor could you do Wario Ware or Raving Rabbids. I enjoyed these games very much. You can throw Elebits onto that list as well as Excite Bike and Red Steel. First two of those were underrated. The last was not so good. I didn't have a 360 or a PS3 at launch, but simply by virtue of the jump from SD to HD they were a big graphical leap.

Great list of counterexamples. It really does just feel like this generation won't be seeing much that's new or special. Probably specious, but the feeling largely seems to be there all the same.

d21lewis said:

 When I got my PS4/Xbox One, I was stunned to find that I actually LOST features that I'd relied on with my PS3/360.  So, yeah.

That's because last generation also introduced the concept of patches and updates: why finish now when you can do so later?