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DevilRising said:

Yeah. Things I DON'T want to see in Zelda U?

1. A bunch of motion controls. In fact I do hope if there ARE any, they are 100% optional. Skyward Sword had many elements that made it a REALLY good game, and I mean that. But the worst offense the game committed, to me, was the RETARDED overuse of motion+ bullshit. Using it for the swordplay I was down with. But having to fucking TILT to navigate menus, and TILT to aim? As if it would have been that hard to just use the fucking IR pointer, the Wiimote's BEST feature by far, to do those two things, which would have made it FAR more responsive? The TILT controls for swimming were god-awful as well, and while not AS bad, weren't great for flying either. And they made that mine-cart minigame a fucking nightmare. That just added a ton more frustration to a game that I otherwise (aside from the repetition of the bosses) enjoyed.

Meaning, I DO NOT want to see that shit again.

I agree completely. A lot of SS's flaws would be much more often forgiven if it weren't for the motion controls. I personally hated the sheild motion.

2. On a connected note, I also have no wish for "using the gamepad to it's fullest" to mean using a bunch of fucking touch screen controls, ala the DS Zeldas, either. No thanks, again. I want to play my Zelda with analog sticks and BUTTONS. Period. I'm totally down to use the touch screen for a map, for the items menu and other menus, etc. That sounds GREAT. Maybe even a BIT of touch-screen puzzle solving. But I don't want that shit to dominate the gameplay either. At all.

Again, I agree with every letter.

3. I know I've already said it, but I do not want a toon link style again. It doesn't HAVE to be "realistic", but I'd like something that leans towards realistic, instead of cartoony. I LOVE cartoony games, don't get me wrong. But that's not what I currently want out of the first HD Zelda we've ever had (WW remake doesn't count). For the first REAL HD Zelda we get, I want it to at least look SURREALISTIC, with a realistic bent to at least the textures and particle effects, water, lighting, etc. I am in no way a graphics whore type of gamer, I still prefer sprites to polygons for shit's sake. But if I'm GOING to get a 3D, HD Zelda, then I want it to be glorious. And I know that the Wii U hardware could give us a drop-dead gorgeous, quasi-real looking Zelda game. That is what I want.

I genuinely don't think that you need to worry about any artstyle returning, including toon Link. I keep saying this, but I personally want the HD Zelda to look like a mix between Journey and the ALBW promotional art.

4. No stupid gimmicks. This basically ties into the gameplay again, and to #1 and 2, but while I'm perfectly willing to accept some new elements into my Zelda, "if it ain't broke, don't fuckin' fix it". I don't want some "clever idea" for a gameplay mechanic to water down or even detract from what SHOULD be an epic, mind-blowing Zelda game. I'm not trying to get my hopes too high here, but at the same time, I just DON'T want to see some stupid shit thrown into this new game just to make it "different".

ALBW's gimmick was perfect. Don't tether creativity to a periferal like the gamepad. Just use the gamepad to enhance what is already there.

5. NO, as in ZERO, voice acting. I most especially don't want/need to ever hear Link talk. It was funny in the old Mario Super Show cartoon, but I don't need Link to have a voice. Look at the wonders that did for Jak in Jak 2 & 3, after all. *note sarcasm* I'm not SUPER against NPC's talking, but then again.....I kinda am. Why? Because while I really enjoyed Skyrim, for the most part? The NPC's got downright fucking obnoxious with their voice acting. Meaning, every time you'd even get near them, you'd have to hear the same dumb fuckin' lines over and over. It's bad enough having to see that in text. Having to hear it too? In a Zelda game? No thank you. x10

I think Skyrim just did voice acting wrong. In Zelda, it would be like how it already is, where you have to press A to hear what an NPC has to say. Problem solved. I agree on Link not speaking. Link is silent. That's part of his character. NPC's however are not, and they absolutely should be voiced. I do feel like there should be an option to turn the voice acting off as well as the text in "cutscenes." The fanbase is far to split on this to do just one or the other. I hate reading text in video games, but a lot of people love it in Zelda.