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Contact Vector – Space Real-time Strategy – Public Demo Available

 

Stephen Moorhouse released today a public demo for its space real-time strategy, Contact Vector. The team has designed the demo to give us a taste of whats to come in Contact Vector as it continues to develop the game. Continue reading

 

Pale Blue – 2D Side Scrolling Anime-like Action Adventure – Kickstarter Campaign Launched

Tinker Games has informed us about the launch of a Kickstarter campaign for Pale Blue, a 2D side scrolling action adventure that packs visuals inspired by anime. Pale Blue is described as an epic 2D side-scrolling action and stealth adventure game with immersive visuals where you take control of Ellen in semi free-roaming environments coupled with a variety of gameplay mechanics that will capture the hearts and minds of action platform fans. Continue reading

 

Titanfall – CTF Public Playlists Return With Updated Matchmaking Capabilities

All hell broke loose last week when Respawn Entertainment decided to remove both Pilot Hunter and Capture The Flag public playlists from Titanfall. Well, good news everyone as CTF is back with a punch. Respawn has tweaked CTF’s public playlists, meaning that players will be able to enjoy this mode via updated matchmaking methods. Continue reading

 

New GTA IV iCEnhancer Screenshot Shows Reflections Similar To Those Of Watch_Dogs

Hayssam Keilany, the creator of the iCEnhancer mod for GTA IV, has released a new screenshot from the latest version of this popular mod. This new screenshot shows reflections comparable to those found in Watch_Dogs, as well as bokeh DOF effects. Enjoy the screenshot and stay tuned for more as this new version of iCEnhancer may get released real soon. Enjoy! Continue reading

Second Life adds Oculus Rift support

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It’s been more than a year since Linden Lab first announced they were working to add Oculus Rift support to Second Life. Well, the first stage of that’s arrived.

The Project Viewer puts you in the head of your Second Life avatar. They’re still working on adapting the UI to a head-mounted display but this is a serious first step.

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Proteus remix takes us to Purgateus

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Devine Lu Linvega's furthering Ian Snyder’s mission to make Ed Key cry. Earlier this month Snyder set out to make a mod that turned Proteus into a dark world, turning its blue ocean to blood and making the rest of the world follow suit. He’s now decided against developing his mod but Linvega’s picked up the reins and has started work on Purgateus.

Linvega’s world has a whole new sound and colour palette, completely changing the world of the original Proteus but keeping it familiar.

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Say ‘Hello’ to Galactic War: the first part of Planetary Annihilation’s single player

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Galactic War puts you in the shoes of a freshly awoken commander. Now, while Planetary Annihilation’s commanders may be generals that lead entire armies of robots, command fleets, and, hell, can even turn planets into weapons, they, like us, forget things when they’re sleeping.

The Galactic War mode starts you off with a limited tech tree, the bulk of it forgotten while you were napping, and it’s on you to collect technology through conquest.

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Fans remaking Capcom's cancelled Mega Man Legends 3 prototype for PC

Tom Sykes at 02:00 on 27 May 2014

I've spent a lot of time over the last six years writing about Nintendo games, and my most crushing Nintendo-related disappointment during that time was probably the announcement, and subsequent cancellation, of Mega Man Legends 3. It was to be a game designed, in part, by the fans - Capcom spent a lot of time consulting with the fanbase on their now-defunct Devroom site. Their plan was to release a MGS: Ground Zeroes-style prototype/prologue version on the 3DS eShop, before following up with the full game at a later date. That seemingly-fairly-complete prototype was later axed by Capcom, along with the whole miserable, hopes-raising project.

Why am I going on about this, and how does it relate to PC gaming? Well the fans have decided to make MML3: Prototype Version on their own, in Unity - and based on the first blast of gameplay footage, it seems to be coming along extraordinarily well.

We Need to go Deeper: a Jules Verne-inspired roguelike set under the sea

Tom Sykes at 01:00 on 27 May 2014

It's rare to find something genuinely fresh in a roguelike, what with 74.8% of the genre being both top-down and ascii-based, but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field. First there's that visual style, which presents an illustrated storybook world of giant squids, sharks, crabs and soggy mermen. Then there's the setting: a Beatles-style yellow submarine under the sea. Lastly there's the promise of an AI director guiding the two-to-four-player, co-op-heavy experience. You'll find a rather exciting trailer 20,000 leagues under the break.

Icarus Proudbottom: Starship Captain swaps typing for Star Trek-style bridge command

Tom Sykes at 01:23 on 25 May 2014

Icarus Proudbottom Teaches Typing was a game about typing in much the same way that Frog Fractions was a game about dodging projectiles - ie it wasn't. Holy Wow Studios' game quickly ventured into uncharted, and hilarious, territory - just like their newest project, Icarus Proudbottom: Starship Captain is planning to, it seems. From the looks of things it's essentially FTL as an adventure game/bridge captain simulator, viewed from the perspective of a starship captain rather than some omniscient thing in the sky. The Kickstarter trailer is wonderful. It is also below.



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