|
TheLastStarFighter said: Wait, did I say artstyle isn't important? Because it totally is. I don't feel like any of the games were a Disney style cartoon. I don't feel that any zelda game has ever strove for realism aside from TP, so I'm not really sure how stylized graphics could break realism in a series like this. To each his own, I guess.
Eh... -Artstyle can be a variety of things (the references to Journey are fine), but it should be cool and magical and feel like an escape. A good mix of creepy and beautiful. Wii U is powerful, so it shouldn't use a cop-out like cell-shading or watercolor to make it pretty. The artstyles have never been a cop out. And by your standards, something resembling Journey would be a huge copout. That whole game uses textures as simple as the Wind Waker and polygons as low as Skyward Sword. It's all stylistic substance that makes that game look good. It's definitely not pushing the hardware. Creepy and beautiful would be a cool combination if the artstule was unique enough. I'd be down. -World: open is good. Detail is also good. But I don't mind some wide open expanses that are filler. That makes the places that have stuff to do feel more significant, and gives you a feeling of scope. A couple of modes of transportation would be cool. Perhaps a mix of horse, a section of the game off the coast in boat as mentioned, and maybe a cool version of the bird at the end. There should also be multiple towns to visit. I always imagine it being like if ALttP's Hyrule were to be remade into a 3D game. All the areas are dense, but the whole world is connected and seemless. As much as people like to shit on Skyward Sword, especially me, it has the best and most "Zelda" overworld design of any 3D Zelda when it comes to it's land sections. It's unfortunate that the three major areas were recycled and so segmented from each other. If all the recycled areas were completely new area's instead, and if it were all cohesively connected through routes that were just as dense as the main areas, like in the 2D games, SS could be a shoe in for the best Zelda so far. So much potencial lost. But yeah, personally, if the game really needs a giant empty expanse to give it the feeling of scope, that's a flaw of how the game is designed. I wouldn't mind Epona returning. Like I said, I like her as a character. But I'd want her to stay in the stable. Maybe there's a giant completely optional horse ranch field where you can ride around on her and complete minigames. As long as it's optional and doesn't tamper with the core level design, because any vast empty space where nothing going on is wasted space and bad game design if it isn't serving a good enough reason for it, and I don't personally feel like forcing the player to break pace to artificially convey scale is a good enough reason. It feels more like being lazy. -No hand holding. At all. Agree. -Story. Something epic and unique would be good. As long as it doesn't ruin the start of the game with exposition, I'm down. -Voice Acting. Yes please. Agree with your agreeing. -Controls: Traditional please, no motion. Except maybe using the Gamepad to control flight like a steering wheel... that could be cool. Only if that's optional, lol. -Action. I want more. Less Z-Targeting, more spontaneous, multi-enemy battles. Less Z-targeting? You know that revolutionized 3D combat, right? Aside from it's scale, Z-targeting is the biggest mechanical reason why OoT is such an influencial game. -Less item-specific dungeons. The puzzles are too easy to figure out when you know what tool to use. Agree. -Upgrades to Link's armor. I want Blue link in chain mail, maybe Red Link in plate. I... I'd have to see. That could be cool if done right. Too many towns would bother me, but I feel like OoT had the perfect max of communities. If this game had that many, I'd be down. I'd be fine with less, though. I'd like the core battle mechanics like Z-targeting to remain untouched though lol. It's what made me fall in love with the series. |
Comments in BOLD and italics.
| MohammadBadir said: I really disagree with a lot of your OP. |
Like what, lol? Please share your conflicts.







