Mr Khan said:
Two versions of the same game is easy if its the same architecture, though. You build for the stronger platform and then port down further into development, cutting whatever world-featuers can't be done. It's like when Treyarch would make PS360 Call of Duty and then make the Wii Call of Duty, except that Wii and PS360 have the same architecture in this hypothetical scenario. |
I just don't think Nintendo would accept this line of reasoning, it would also be strange to the consumer that the game they were playing on their TV suddenly looks like crap on their handheld.
The Fusion idea needs to have relative parity, that's a large part of its novelty/appeal ... playing the same game at home and then being able to continue playing the same game on the road (I would think anyway).
1.8 TFLOP-ish machine to a 300 GFLOP handheld is just too wide of a chasm.
I think a 300 GFLOP handheld for $200, and a 750 GFLOP micro-console that can be sold for even less than $200 ($169?) might not be a bad idea. The LCD is the most expensive component of the handheld, the chips are actually relatively cheap. Go full on microconsole, cut out unneccessary components like a disc drive, the system could be as compact as an AppleTV and come with a full suite of entertainment functionality (Youtube, Netflix, Hulu) etc. that plays some pretty mean Nintendo games and a full back catalog of retro and 3DS/Wii U ports.







