1. "Bring back young Link!" I have no issue with young link or teenage link.
2. "Scrap the motion controls" I agree... Though it might be nice to keep the option of motion control.
3. "Get rid of the fucking horse" Largly agree... depends on the kind or overworld they opt for.
4. "Give us a Hyrule that's as dense as SS, as open and seamless as Wind Waker, and as connected as ALttP" Partly agree. It shouldn't be boring... but it shouldn't feel claustrophobic.
5. "Let me fight dragons!" I don't want lots of generic dragons littering hyrule. but large baddies in outdoor environments is popular now with the likes of monster hunter and many other games. I'd approve of large creatively designed baddies.
6. "Shoot for 60fps" There are many games where I'd say aim for 60 as much as possible but 30 is fine for a console Zelda. As long as there's no slowdown it'll be fine considering the pace of the game.
7. "Keep the musical hits during combat" Yep
8. "Keep Ryo Nagamatsu as the composer" He's good but the best Zelda soundtrack was Spirit Tracks which I don't think he was involve on. As long as the musics great I don't mind who composed it.
9. "Commit to a unique artstyle" It's to be expected with a Zelda game, now. If Zelda U reused an old art style I think we'd all be disappointed.
10. "Don't forget improvements from previous titles" Yes.
11. "No tedious pace-breaker" I disagree that zelda's should be explore-dungeon-boss-explore-dungeon-boss. This might be why I'm not totally on side when it comes to your idea's for hyrule. The big problem with SS is it felt you was always in a dungeon. Even when you was making your way to a dungeon it felt like you were doing a dungeon. I like a balance of sub-quests, villages, dungeons and exploration and discovery.
12. "Stop focusing on the plot and make the game good first" Whilst a story should be done right, and not drag, I do think it's important to have a strong story. Telling a story through the various npc's you can optionally talk to and things you can optional do it a great way of story telling in a game as it requires you to uncover the story yourself rather than have the story delivered to you. ALBW's was great but I'd be disapointed if Zelda U didn't have a more developed plot.
13. "Leave Ganon(dorf) out of it... completely" I like the none ganon villains you mention (and I'd add Chancellor Cole) but i don't have strong feelings here. If ganon is relevant to the plot have him there. Maybe develop him a little better. He was a good villain in WW.
14. "Voice Acting" Agreed
15. "Bring the magic rods and Roc's Cape to Zelda U" I liked the WW's leaf for gliding. That was great item.
16. "Scrap item-themed dungeons" The item dungeon rule makes ensuring you have the right tool for the job easier. It also helps give the dungeons an identity.
17. "Keep upgradable items and make them good upgrages" With both SS and ALBW having item upgrades I think it's going to be something we see in most future zeldas.
18. "A central town as deep as the ones in SS and MM." Yes.
19. "Sailing and flying, with a purpose." Yes.
20. "No stamina bar for running" Agree. SS would lose nothing if you ould run idefinatly. The stamina bar is great for items though.
21. "Stop it with the time travel" Go back in time and erase that from your post. Time travel and alternate dimensions have always been a part of zelda and have been done in a range of very different ways.
22. "Don't ruin the start of the game with exposition" The speed in which the game started was one of the most refreshing things about albw. Especially after SS which is the series main culprit. I have hopes nintendo are well aware of this issue now.
23. "No gimmicky gamepad controls" I wouldn't object to the mini-games featuring the gamepad in almost nintendo land esk ways. but WWHD did use the gamepad well.
24. "Give Zelda a more vital roll in the games than just being saved" Drop her altogether. I liked her in WW but she's not a key character. Just put skull kid in an (Evil) dress and save him.
25. "Surprise me" BOO!







