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Less fucking bloom. Never pull a WWHD again, Nintendo. never.

An absolutely fantastic soundtrack.
And this is where I have some questions regarding voice acting. In 3D Zelda games, the music has often sort of served as the emotion of the moment for me and the primary focus during a story centered dialogue segment in lieu of voices. I like characters being characterized by quick vocal bits and reactions like they have been and keeping the music up during their "dialogue". (As long as the vocal bits aren't as annoying as some of the ones in Skyward Sword. The squeals of people like that lady who lets you clean her house and the far too loud response noise from Fi were awful.)

I think I might miss that if they opt for voice acting, because of course then the voice needs to be heard above all else in the scene to fulfill its purpose.

I think voice acting is a distinct design choice we don't necessarily need to be modern, but I'd totally be down for it, I'd juts have to be convinced by hearing it first.


What is a game that has a densely packed 3D world like you desire, spemanig? I can't think of one right now. Do you just want the whole world to be like SS's land segments? Could be good. But part of me has really enjoyed the wide open spaces of 3D Zelda in a way different from how I enjoy 2D Zelda.