Wow, I disagree with like three-quarters of your wishlist.
I want a wide open, gigantic arrangement of fields where I can ride Epona uninterrupted and awe at the amazing vistas. Screw dragons and other hindrances that only get in the way. It would only become annoying and tedious, like those sharks and peahats in Wind Waker.
I want Ganon to return, he's been away for far too long. It's pretty obvious in every game he's in, that he's going to be the main antagonist. Even in Twilight Princess. He's introduced before the halfway point already and seen in multiple cutscenes. I never got that argument or the "hijacked-by-Ganon"-trope anyway; it's just not true.
I want the control scheme to stay complicated through the use of either motion controls or dual analogue, or the option of one or the other. WWHD was a major step backwards, and I wouldn't to resort to mindless button-mashing again.
I want those supposed 'pace-breakers'. The Silent Realms were some of my favorite parts in Skyward Sword. What you seem to forget, also judging from some of other points, is that Zelda is by nature a slow-paced game, with a few moments of action. You're supposed to take your time instead of blaze through. I also hope there's a good story with plenty of events and cutscenes, where it all fits in.
Building on that slow-pace, I'd rather have 30fps if that gives us 1080p in this case, Zelda benefits more from detail rather then framerate. WWHD is 30fps, which is more than fine. The only reason A Link Between Worlds is 60fps is to help the smoothness of the 3D effect. Of course, if you can have both...
Lastly, a reply to a couple of random replies you made in other posts;
- Roc's Cape was introduced in Link's Awakening as Roc's Feather, Capcom has nothing to do with it.
- Have you played A Link to the Past? Then you should know that A Link Between Worlds' music is 99% just remasters of the former's soundtrack. Good ones, I certainly agree, but it only builds on Kondo's originals.
- And no way, Minish Cap is hugely disappointing for a Zelda game. It gives Phantom Hourglass (where I liked the stylus control scheme) a run for it's money. It doesn't even stand in the shadow of Twilight Princess or basically every other Zelda except a small few.
I do hope, naturally, that we both will like the new game
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