| spemanig said:
Oh, there is so much wrong with this. 1. There is no indication that a non-realistic Zelda wouldn't sell. WW sold better than TP on the GCN, and TP on the Wii had it's sales inflated because it was a launch title for the most successful launch title in Nintendo's history and was riding the same motion control waves that sold Wii Sports. More people liked TP because more people had the chance to play it. If SS was in the same position, it would have sold just as much. 2. Not realistic does not mean cartoony. Journey is not realistic. 3. Aonuma doesn't care. His job is to make a good game, not please whining non-fans. 4. OoT and MM are not "realistic." There is no cycle. There is only TP. That's your cycle. 5. Zelda can be brought to life without being realistic, hence WWHD. No. Voice acting doesn't break any game. Bad voice acting does. Their experiece doesn't matter. Zelda needs to get with the program and incorperate quality voice acting into it's games. There's not one game out there that is worse off because of good voice acting. |
1. You can't just count out Wii sales -_-
2. Journey is cartoony by most standards. Yes, it's beautiful and not what some people consider "cartoony", but it uses overly vibrant colors just like a cartoon does, and mixes it up with lighting and shadows to create a better blend. That being said, Nintendo already teased a realistic Zelda, and not releasing one would be waving a white flag on the Wii U's hardware potential.
3. His job is to make a game that will sell. And just cause I'm saying that not doing a realistic game would be a bad financial move makes me a "non-fan"? Get over yourself, please.
4. OoT and MM were realistic by the standards available during that period of time. Nintendo could have gone down a colorful route like Mario 64 or Banjo Kazooie, but they didn't. When I played it as a kid, it struck me as the most life-like game.
5. I love WWHD as much as anyone (WW is my all-time favorite Zelda game), but a life-like game could be stunning in much more ways than Wind Waker. Instead of trying to copy WW, how about going above and beyond?
There's no guarantee VA will be good, and even then Zelda is iconic because of its silent characters. It allows the player to imagine them better. People imagine the script in different ways and tones to fit their play style. Nintendo changing this for no reason would be stupid, and I hope that they never do. Zelda is perfect in terms of dialogue the way it is.
I doubt any VA could ever get Ganondorf's voice spot on, and everyone imagine's Zelda's voice differently, it would suck to ruin that balance.
You're Gonna Carry That Weight.
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