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kljesta64 said:
I dont get all that "look" talk. Zelda is all about and will probably always be about gameplay mechanics and in the end that is what will define the "look". for example WW would not be cel shaded if there wasnt a big sea and a boat. You cant make a game set in space and make it look black and white(you could but you guys get the picture I hope)


That's not true. WWs art design came before they decided on it's setting. Aonuma said the Moblin was designed first, then Link, then everything else sprouded from that. The sea actually came as a way to circumvent the GCN's hardware limitations. It's a giant loading screen.